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Traveller rpg calculate gravity
Traveller rpg calculate gravity








What is the largest possible inhabitable planet?- by Anders Sandberg (SB) Sky colors for ExoEarths - a good graphic representation of this data (SB) The Sky on Alien Worlds - written by Orion's Arm Contributors (SB) Starmap! A very comprehensive stellar map, with easily searchable data. In many cases mapping the terminology is not strictly necessary but it can be helpful to your players if they are not familiar with Traveller but own their own copies of M-Space.Some links that are useful for the creation of new worlds or for information on real ones. So there you go, M-Space is not shy about pointing out its roots from Traveller. M-Space has a 1:1 mapping for Traveller’s Tech Levels 0-15, and you can read a bit about this on page 135, of M-Space’s Alien Creation chapter. The table presented here could be slightly cleared that the Weapons column is saying what is “restricted.” So, Level 9 does not mean “Any Weapons” are allowed but that all weapons are restricted by the government. These can be found in M-Space on page 134 in the Alien Creation chapter.

traveller rpg calculate gravity

M-Space has a 1:1 mapping for Traveller’s Law Levels 0-9. M-Space provides two additional layers of descriptors called Foreign Policy and Conflict Intensity that would require you to know a bit more about your world’s backstory in order to determine how your planetary governments are functioning with their neighbors. Some GM fiat is necessary to determine what these labels mean in your game, but here’s a sample mapping if you wish to preserve M-Space’s labels. There’s no reason why you could not use Traveller’s label in your M-Space game. Additionally M-Space’s Circle mechanic provides a richer way to represent these planetary governments within your game world and how their actions can influence or impact your players. Governments in Traveller are rather specific compared to the broader terms used in M-Space.

#TRAVELLER RPG CALCULATE GRAVITY CODE#

Here’s an idea as to how one might do that: UWP Population Code Mapping Traveller’s population code to M-Space’s population descriptors requires a bit of judgement as to what “medium” means in your universe. Here’s some general guidance as to how you can fit all of the codes together: World ClassĪt this point we need to jump out of M-Space’s World Building chapter and head to the previous chapter on Alien Creation. Only a few small islands and archipelagos. There is no easy conversion here other than to provide some guidance on the codes and allow you to think about how close the planet might be to the habitable zone and what effect that would have on the climate. For example, a Size code of 6-8, an Atmosphere 5, 6 or 8 and Hydrographics 5-7 might give you a “Garden World.” Traveller does a whole thing with Hydrographics and has a system for generating a climate profile given a few inputs. It is important to note that while Dense worlds may not require a particular Breathing mechanism they would be rather hot and have violent electrical storms, continent-sized hurricanes, or massive hailstones. M-Space includes some tables for Atmospheric Pressure and Breathability which we will use to translate back to a UWP code.

traveller rpg calculate gravity

To help explain the lack of designations at the lower sizes, it is important to note that world sizes 1-4 would have such low gravities that walking in a straight line would be problematic. Traveller world sizes starting at size 6 map over cleanly to M-Space, but sizes 0-5 are not covered.

  • Typically Routine/Class C Starports were not capable of performing “annual maintenance” but could do simple maintenance.
  • Traveller has some specific ideas about “annual maintenance” that may or may not fit into your own M-Space game depending how closely you are tracking such details. There are some other details sometime included separately from this main code sequence but these are the primary attributes we will be considering. It will not be always be a one-to-one mapping and there will be some judgements you’ll have to make for your game. In this article I want to take at look at how you can map a UWP to an M-Space Planet so that you can reuse Traveller-specific mapping tools with M-Space.

    traveller rpg calculate gravity traveller rpg calculate gravity

    The Universal Planetary Profile/Universal World Profile ( UWP) describes the qualities of a world. Traveller is well known for it is various “universal codes.” The Universal Character Profile/Universal Personality Profile was a shorthand method to quickly describe a character’s characteristics. Traveller Universal World Profiles to M-Space Planets








    Traveller rpg calculate gravity